
First implementation to Augmented Reality with Windows Mobile 5.0 PocketPC based SmartPhone and OpenGL ES. Fully implemented with C/C++.
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First implementation to Augmented Reality with Windows Mobile 5.0 PocketPC based SmartPhone and OpenGL ES. Fully implemented with C/C++.
Video Rating: 0 / 5
Please Check out the UPDATED version of this video found here: www.youtube.com ************** Check out this new Android app from AGI! It allows you to view real-time locations of various satellites by simply pointing your device at the sky. Download this FREE app now from the Android Market! Just search “Analytical Graphics” in the Market, or use your bar code scanner to scan the QR code at the end of this video. The app is called “Satellite AR.” **UPDATE** The app has been updated since this video was recorded. The newest version includes these changes: – Added a smoother to reduce screen jitter. – Added a touch-for-info feature. Touch any satellite icon to search for more detailed information about the spacecraft. For more information about the app, check out AGI’s Blog: blogs.agi.com To learn more about AGI, check out www.agi.com
Video Rating: 5 / 5
We have developed a real-time CD/DVD/book cover recognition system for mobile phones. The user can point the phone’s camera at a media cover and see the object’s identity in the viewfinder in about 1 second. The boundary of the object is also displayed for easy visibility against a cluttered background. Both the object’s identity and the geometry are obtained from a server hosting a large database of media covers. As the user pans across a set of media covers, the system automatically recognizes new objects that come into view, without the user ever having to press a button. Since we employ state-of-the-art recognition algorithms, our system accurately recognizes objects in challenging environments and is robust against occlusions, clutter, geometric deformations, and photometric distortions.
Video Rating: 5 / 5